It has volumes of useful information for any skill level, and I would most definitely recommend it as a first read for anyone interested in using OpenGL for games." "This book was the sole impetus for my finally buckling down and learning OpenGL after months of trying. Performance wise, urging people to use modern equipment is a good thing. Using higher OpenGL versions and using more features can always be added and changed later. OpenGL 4.x is still evolving, changing and some big api cleanups are happening with DSA now added in the OpenGL 4.5 release. Topics are explained well and aren't made to sound more complicated than they really are." OpenGL 3.3 seems to be a stable target to develop for. It's a thorough reference that's essential to anyone beginning in OpenGL development. Save yourself some cash, buy this single book on OpenGL coding with C/C++ under Win32 and also save yourself months of time!" The authors expertise shines through with the clarity and simplicity of the text.
A great writing style that simplifies concepts that other books somehow make difficult.
"A book that finally understands the needs of those who have little idea of how to program graphics.
Graphics Software Engineer, NVIDIA CorporationĪuthor of OpenGL Programming for the X Window System and the OpenGL Utility Toolkit (also known as GLUT)
It is about time for PC programmers to find a practical resource to learn about 3D game design using OpenGL."
"Personally, I'm thrilled to see this book be published. You should also be able to find it at the following stores OpenGL Game Programming is available now at the following online booksellers: It even shows you how to bring all of these elements together in a simple first-person shooter. Topics covered include graphics programming with OpenGL, physics, special effects, particle systems, integrating DirectInput and DirectSound with OpenGL, loading and animating 3D models, and game engine design. The book will teach you OpenGL, and then show you how to use it to create 3D games for Windows. OpenGL Game Programming is a book by Kevin Hawkins and Dave Astle, co-creators of. You'll also find material supporting the book, including an FAQ and any errata we find. Here you will find information about what's contained in the book. Welcome to the official website for OpenGL Game Programming, available now from Premier Press (formerly Prima Tech).